General
Time
Shuffle the cards and make sure each clock is set to 12:00.
Aim  to see who can move the hands from 12:00 to 4:00 first,
The number on the card tells the player how many minutes to move their clock.
Draw a 6, and the player moves their hand to 12:06, and announces their new time.
The next player does the same, drawing and moving the hands on their own clock.
If a player draws the following face cards, they earn the designated times.
Jack = 15 minutes Queen = 20 minutes
King = 25 minutes Ace = lose 30 minutes Joker = lose a turn
If you've just started the game and a player draws an Ace (e.g. they have not moved past 12:30), they must move back to 12:00. Or if they have moved past 12:30, they must move back the full 30 minutes.
Aim  to see who can move the hands from 12:00 to 4:00 first,
The number on the card tells the player how many minutes to move their clock.
Draw a 6, and the player moves their hand to 12:06, and announces their new time.
The next player does the same, drawing and moving the hands on their own clock.
If a player draws the following face cards, they earn the designated times.
Jack = 15 minutes Queen = 20 minutes
King = 25 minutes Ace = lose 30 minutes Joker = lose a turn
If you've just started the game and a player draws an Ace (e.g. they have not moved past 12:30), they must move back to 12:00. Or if they have moved past 12:30, they must move back the full 30 minutes.
Students read onthequarterhour times on analogue clocks and put them in the correct order.

Students will sequence analogue clocks and a series of images, match word labels and digital clocks to the analogue clocks, that show onthequarterhour times.

Students are introduced to times presented in three different ways: pictorially, on analogue clocks and in words. Students sequence familiar events represented by pictures.

Students put familiar events represented by pictures in the correct order, read onthehour times on analogue clocks, and put them in the correct order.

Students read onthehour times on digital clocks, put them in the correct order and read words expressing o’clock times.

Put analogue clocks showing onthequarterhour times in the correct order. Match the times on the digital clocks with those on the analogue clocks.

Students read onthequarterhour times on analogue clocks, and put them in the correct order.Students read words expressing times on the half and quarter hour.

Students explore and manipulate times on 12hour clocks and identify matching times on digital and analogue clocks. Plus read and interpret times on digital and analogue clocks at 15minute intervals.


Clock Ideas  Pictures aren't linked.
Shapes


This is the vertices version.

You MUST visit this site!!
You are able to explore diagonals, area and perimeter. 
You Tube clips found on Mrs Yollis's site.
Here is an interactive parallelogram.
Here is an interactive rhombus. Here is an interactive rectangle. Here is an interactive square. 


Great rotational symmetry and
symmetrical designs to download as jpegs or PDFs. Free! 
Maths Is Fun contains extensive resources.
Check out the resources for: Rotational Symmetry Transformations Interactive Cartesian Plane Cartesian Plane Hit The Coordinate 
The PDFs are provided.

The PDFs are provided.

The PDFs are provided.

Students interpret and visualise 2D representations of 3D objects by matching a 3D aerial view to a 2D profile view.




Lines
Angles
Students are introduced to the concept of contour lines. Students select different landscape shapes to view contours from a top or side view

Position
Length  Area  Perimeter
How do the area and circumference of a circle compare to its radius and diameter? This activity allows you to investigate these relationships. Unfortunately the Problems are in feet : (

Mass


Volume  Capacity
Copacabana PS Symbaloos  Created by Glenys Goffett
Stage 2
Stage 3