Welcome to Snapshot 4 Learning.
My original Snapshot Learning contains thousands of great resources but has "outgrown" itself. Hence Snapshot 4 Learning, which is hyperlinked to Snapshot 1, now exists. |
General
Time
Shuffle the cards and make sure each clock is set to 12:00.
Aim - to see who can move the hands from 12:00 to 4:00 first,
The number on the card tells the player how many minutes to move their clock.
Draw a 6, and the player moves their hand to 12:06, and announces their new time.
The next player does the same, drawing and moving the hands on their own clock.
If a player draws the following face cards, they earn the designated times.
Jack = 15 minutes Queen = 20 minutes
King = 25 minutes Ace = lose 30 minutes Joker = lose a turn
If you've just started the game and a player draws an Ace (e.g. they have not moved past 12:30), they must move back to 12:00. Or if they have moved past 12:30, they must move back the full 30 minutes.
Aim - to see who can move the hands from 12:00 to 4:00 first,
The number on the card tells the player how many minutes to move their clock.
Draw a 6, and the player moves their hand to 12:06, and announces their new time.
The next player does the same, drawing and moving the hands on their own clock.
If a player draws the following face cards, they earn the designated times.
Jack = 15 minutes Queen = 20 minutes
King = 25 minutes Ace = lose 30 minutes Joker = lose a turn
If you've just started the game and a player draws an Ace (e.g. they have not moved past 12:30), they must move back to 12:00. Or if they have moved past 12:30, they must move back the full 30 minutes.
Students read on-the-quarter-hour times on analogue clocks, and put them in the correct order.Students read words expressing times on the half and quarter hour.
|
Students explore and manipulate times on 12-hour clocks and identify matching times. Plus read and interpret times on digital and analogue clocks at 15-minute intervals.
|
|
Clock Ideas - Pictures aren't linked.
Shapes
|
|
This is the vertices version.
|
You MUST visit this site!!
You are able to explore diagonals, area and perimeter. |
You Tube clips found on Mrs Yollis's site.
Here is an interactive parallelogram.
Here is an interactive rhombus. Here is an interactive rectangle. Here is an interactive square. |
|
|
Great rotational symmetry and
symmetrical designs to download as jpegs or PDFs. Free! |
Maths Is Fun contains extensive resources.
Check out the resources for: Rotational Symmetry Transformations Interactive Cartesian Plane Cartesian Plane Hit The Co-ordinate |
The PDFs are provided.
|
The PDFs are provided.
|
The PDFs are provided.
|
Students interpret and visualise 2D representations of 3D objects by matching a 3D aerial view to a 2D profile view.
|
|
|
|
Lines
Angles
Students are introduced to the concept of contour lines. Students select different landscape shapes to view contours from a top or side view
|
Position
Length - Area - Perimeter
How do the area and circumference of a circle compare to its radius and diameter? This activity allows you to investigate these relationships. Unfortunately the Problems are in feet : (
|
Mass
|
|
Volume - Capacity